The Virtual Reality race continues to speed up with developers and manufacturers alike constantly striving for innovation in an increasingly flooded market. From NVIDIA’s state-of-the-art developer suite to the top-of-the-line Oculus Touch controller, the VR market is in a constant state of evolution as it explodes into life.
It is a market still very much in its formative stages, as well, but that has not stopped Dexmo Robotics from creating one of the most exciting potential peripherals we’ve seen to date.
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Every child (and, let’s be honest, most adults) have fantasised about having an exoskeleton or mechanical hand to toy with and it looks like that could soon become an affordable reality. Dexmo Robotics have developed a mechanical exoskeleton glove that can be paired with Virtual Reality headsets, offering an unprecedented range of input from the hands.
The glove, which you can check out in the video below, offers freedom of movement for each of the fingers with individual pressure sensors to boot. This means that when you pick something up in Virtual Reality, you will be able to feel it in the glove.
The project still has a fair way to go in the development stages before it is ready for public consumption, with Dexmo Robotics showing the hardware to various Virtual Reality big-shots at the moment. It’s an exciting prospect, though, and could be the catalyst for a new wave of interest in consumer-level Virtual Reality hardware.
Do you think there is a limit to what people will wear to get involved in Virtual Reality? Full body exoskeletons, anyone?