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MetaWorld brings Marketplace, Creation Tools to the VR Table

Metaworld

Mindshow won’t be alone for long in the realm of Virtual Reality projects that allow the user to create their own content with the announcement of MetaWorld this week.  MetaWorld will be a game where worlds are inhabited by multiple users at once, like our real world, and creation tools will be provided to players to create their very own Virtual Reality objects.  From here, players can manipulate both their environment and objects, export their custom objects, and even interact on a marketplace where players can buy, sell, and share their wares.

MetaworldThe announcement of MetaWorld comes very much in the wake of our article on Mindshow, a Virtual Reality storytelling game where players can create their own narratives with a range of malleable environments and characters.  Virtual Reality is an incredibly inclusive medium and the industry trend towards user-created content was more a matter of when rather than if.

MetaWorld is still a while off yet.  The game is in pre-alpha at the moment, but potential players can pre-order the experience from just $13 AUD to get their hands on the early access version of the game.

Initial reports have the game set for release sometime later this year on the Samsung Gear VR with a view to expand reach to fixed platforms like the HTC Vive, Oculus Rift, and PlayStation VR.  Created by HelloVR, Inc, MetaWorld combines social and Virtual Reality elements not unlike what we’ve seen before, but further additions of creation tools and a functioning marketplace help it to stand out from the crowd.

We focus more on one-to-one tracking of head and hands, which gives the most social presence,” said Reid, founder and CEO of HelloVR, Inc. “While it looks strange on a 2D screen, it’s quite effective in virtual reality as it maximizes social presence.”

It will be slow progress as the game continues to build, with HelloVR saying that they’ll be focusing on the social and creation elements of the game before putting too much resource into the marketplace.


Do you think Virtual Reality should establish itself further before trying to let users control content creation?

Source: HyperGridBusiness

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Shane Miles
Sports statistics guru by day, new wave rock prodigy by night, Shane has spent the last two years plying his trade in the sports journalism world and is ready to take his affinity for being no-scoped by noobs to the next level by keeping you at the forefront of gaming news, reviews, and everything in between!
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