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INVERSUS is a negative-space top-down shooter with a simple premise and an addictive nature.  Developed and published by Hypersect, INVERSUS is the result of three years of hard work by a small team with the end result being a small but thoroughly entertaining video game.

Each round of INVERSUS is set on a negative-space board where each square can be assigned either black or white and only the appropriately coloured players can move across each.  From these bastions of colourless safety, the player shoots in one of four directions to alter the colour of each square and to vanquish the enemy.

It’s a simple premise but once you get into it there is a lot to take into account as the levels become progressively faster and more intense.  Things seem straight-forward when you open up the first sprawling arcade level and one or two red enemies appear on the map.  However, it’s only seconds later when an entire row of enemies spawn that you realise you’ll have to pick up the pace.

Arcade mode features six different maps with each being unlocked by earning a preset amount of points on the map prior.  It’s a pretty quick progression through the different arenas, but you’ll find yourself jumping back and forth as you pick up different tricks as you are always looking to continually better your high score.

A small variety of enemies, including homing red blocks, and shooting white blocks (which is what player two will play as in multiplayer) bring a little variety to the levels which can become a little stagnant after more than an hour on each but this certainly isn’t a game which is going to keep you coming back for the long-haul.

INVERSUS is all about short, quick bursts of intense fun with games typically lasting no longer than a few minutes.  Getting a mate to join you in this game is probably the best decision you could make.  The local multiplayer looks to take you back to the days of sitting at opposite ends of the keyboard button mashing and wrestling for control over classic arcade style games like this one.  The intensity and satisfaction of a game like this multiples greatly when you introduce another human player, particularly another local one.

The game plays everything off the black versus white design and it all still looks modern and sleek in the absence of colour.  A rudimentary soundtrack and sound effects round out a good-enough environment for the game, but that’s not really why we’re there in any case.

The flowing design of the maps is seamless and, in some cases, you’ll find you can see more than one instance of yourself on the map at any given moment as the map repeats onwards and forever across the screen.  Mastering movement from one side of the screen to the other, not unlike the evolution of Snake to Snake II, is crucial in racking up big scores in INVERSUS.

INVERSUS is a great grab to blast away a couple of hours and we can see it becoming fairly popular on the multiplayer scene with its ease of accessibility and quick load and game times.  It’s a little lacking in the single player department with only six maps to choose from, but there’s plenty more to burn through in the multiplayer facets of the game and tussling for leaderboard positions should make things even more interesting.  We give INVERSUS a 7/10.  It’s a great and fun concept, but we were left wishing that there was just a little more content to get frustrated over and then play again and again.


We played the PC version of INVERSUS on Steam, gameplay experience may vary on different platforms.




  • Addictive
  • Multiplayer fun
  • Ease of access


  • Lack of single player
  • Only two enemy types
  • Sound design